FANDOM


 Classes: Edit

Primary Classes LV 1 Edit

Fighter Edit

Fighters are a class that relies on melee combat. Adept at using almost all melee weaponry save for the sword. They are generally tough and strong and most suited for the frontline.

Stat Bonus:

+2 Strength

+2 Durability

+1 Skill point per level

Primary Fighter Abilities:

Flat Footed 1

Sense Bloodlust 1

Weapons Knowledge 1

Jump 1

Sense Enemies 1

Smithing 1

Advanced Smithing 1

Primary Skills:

Axe Mastery : Inc. capabilities when using an axe

Hammer Mastery : Inc. capabilities when using a hammer

Spear Mastery : Inc. capabilities when using a spear

Bash : Hits an enemy with a blunt force

Thrust : Hits an enemy with a quick thrust

Roar : inflicts fear on enemies

Taunt : Taunts an enemy to target the user

Advanced Skills:

Weapon Mastery : Inc. capabilities with any melee weapon req. max Axe, Hammer and Spear M

Mobbing Mastery : Inc. capabilities when fighting a larger amount of enemies req. max weapon

Taunt Adv : Taunts enemies and lowers their atk power by 5 to 2o% req. max taunt

======================Edit

Swordsman Edit

Swordsmen generally refers to people that exclusively uses a sword. They follow a disciplined Art. Most swordsman come from nobilities or students of swords masters. They are quite versatile choosing to be strong or nimble.


Stat Bonus:

+2 Stamina +2 Charisma

+1 Skill point per level


Primary Swordsman Abilities:

Nimble 1 Diplomacy 1 Sense Motive 1

Flat Footed 1 Negotiation 1 Sense Traps 1

Historic Knowledge 1 Smithing 1


Primary skills:


Sword Mastery : Inc. capabilities when using a sword

Katana Mastery : Inc. capabilities when using a katana

Exotic Swords M : Inc. capabilities when using other types of swords req.lvl5 sword and katana M

Slash : Slashes an enemy with a quick stroke

Strike : Hits the enemy with the tip of the sword

Blitz : Hits an enemy three times

Howl : inc allies stamina


Advanced Skills:


2 Handed sword M: Inc capabilities when using a two handed sword req. max sword, katana and exotic M

Dueling Mastery : Inc capabilities when fighting a single enemy req. max two handed

Quick Strike Iai: Strikes an enemy quickly unsheathing and sheathing the sword


=====================Edit

Archer

Archers are long range fighters that uses their accuracy to hit the enemies. One of the most sought after class in a team due to their cover fire. They usually have keen sight and quite knowledgeable with the forest.


Stat Bonus:

+2 Agility +2 Luck

+1 Skill point per level


Primary Archer Abilities:

Jump 1 Sense Paths 1 Fauna Knowledge 1

Keen Sight 1 sense Monsters 1 Flora Knowledge 1

Herbology 1 Crafting 1


Primary Skills:


Bow Mastery : Inc. capabilities when using a Bow

Fire Arm Mastery: Inc. capabilities when using a Fire Arm

Crossbow Mastery: Inc. capabilities when using a crossbow

Reloading : Passively decreases reloading time

Crosshair : A skill that increases the accuracy and crit rate of the next shot

Double straffing: Two consecutive shots that hits up to two targets usable with bow and crossbow

Concentrate Fire: Concentrates a shot towards one target usable with bow and Fire Arm


Advanced Skills


Ranged Mastery : Inc capabilities when fighting in ranged req. max bow, fire arm and crossbow

Mobbing Mastery : Inc. capabilities when fighting a larger amount of enemies req. max ranged

Reloading Adv : Passively decreases reloading time by a great amount req max reloading


=====================Edit

Rogue

Rogues are the stealthiest of class, though they don't usually pack a punch they do have the innate sense of hitting the weak points of enemies and devious in using poisons.


Stat Bonus:

+2 Wisdom +2 Luck

+1 Skill point per level


Primary Rogue Abilities:

Hide 1 Sense Traps 1 Poisons Knowledge 1

Nimble 1 Sense Paths 1 Smithing 1

Deception 1 Sense Motive 1


Primary Skills:


Dagger Mastery : Inc. capabilities when using a dagger or knife

Poison Mastery : Inc. capabilities in using poison

Thrown Weapon M : Inc. capabilities in using thrown weapons

Poison Coating : An ability that coats the users weapon with poison

Hidden Artillery: An ability that hides hidden thrown weapons on the body also inc steal chance

Steal : An ability that enables the user to steal from a target

Stab : A simple technique that stealthily releases a knife or dagger and stab the target

Throw : A simple technique that quickly throws a thrown weapon towards the target


Advanced Skills:


Projectile M : Inc. capabilities when using projectiles req. max knife, poison and thrown weapons

Dueling Mastery : Inc capabilities when fighting a single enemy req. max projectile

Camouflage : The user is able to hide his presence for a duration of time req. lvl 5 hidden and steal


=====================Edit

Cleric

Clerics are usually born from a warm heart and generally respected throughout the world. Most Clerics are prodigies or geniuses that understands the flow of mana even without theories and studies.


Stat Bonus:

+2 Wisdom +2 Stamina

+2 Skill points per level


Primary Cleric Abilities:

Immovable 1 Sense Motive 1 Religious Knowledge 1

Scribe Tomes 1 Persuasion 1 Historic Knowledge 1

Reading Tomes 1 Herbology 1 Alchemy 1


Primary Spells:


Healing Mastery : Inc. capabilities in healing

Barrier Mastery : Inc. capabilities in using barriers

Status Mastery : Inc. capabilities in using status buffs and debuffs

Heal : A holy spell that heals a target from wounds

Shield : A holy spell that shields a target from damage

Status UP : A holy spell that increases a certain stat, each status up is a different spell

Aggravate Wound : An unholy spell that aggravates open wounds of the target

Restrict : An unholy spell that erects a barrier around the target enemy disabling his movement

Status Down : An unholy spell that decreases a certain status, each status down is a diff spell


Advanced Spells:


Holy Mastery : Inc. capabilities in using holy magic req. max healing barrier and status

Unholy Mastery : Inc. capabilities in using unholy magic req. max healing barrier and status

Conservation : A support buff that lowers the cost of mana for the target ally


=====================Edit

Mage

Unlike Clerics, mages are the intellectual types that wants to understand mana and not just use it. Knowing the flow of Mana is not enough they must also understand how and why it works the way it does. Due to their fervent studying they are restricted from learning other classes. Very very few individuals has the capability to learn other classes, some even call them just a myth.


Stat Bonus

+2 Intelligence +2 Charisma

+2 Skill Points per level


Primary Mage Abilities:

Negotiation 1 Sense Motive 1 Magic Knowledge 1

Scribe Tomes 1 Negotiation 1 Diplomacy 1

Read Tomes 1 Alchemy 1


Mage Free Spells:

Only 1 available level

Choose 3 Spells amongst the list


Illuminate : A Spell that creates a small light to light your way. 3x a day.

Path Finder : A Spell that points to the direction of North. 3x a day.

Condensation : A Spell that creates drinkable water. 1x a day.

Sanitation : A Spell that cleans food off bacteria. 1x a day.

Cleaning : A spell that cleans dirt off any material. 1x a day.

Scan Enemies : A spell that scans an area for enemies. 2x a day

Scan Items : A spell that scans an area for items. 2x a day


Primary Spells


Fire Mastery : Inc. capabilities in fire magic

Water Mastery : Inc. capabilities in water magic

Wind Mastery : Inc. capabilities in wind magic

Earth Mastery : Inc. capabilities in earth magic

Void Mastery : Inc. capabilities in void magic

Fire ball : Shoots a ball of fire

Water ball : Shoots a ball of water

Wind Cutter : Shoots a slice of wind

Sparky : Shoots a ball of electricity

Rock Shot : Shoots a lump of rock

Light laser : Shoots a fast beam of light

Dark Bind : Binds a target with the use of its shadow


========================================================================================Edit

Secondary Classes LV 15


===================Edit

Hybrid

A large population of adventurers belong to this category. Choosing a primary class then choosing a different class in the next rank up. Because of this the the user is able to unlock the abilities and skills of a different primary class. Primary Mages cannot become hybrids due to learning magic is a lifestyle.


Stats Bonus:

Class Dependent

+2 Skill points per level


===================Edit

Warrior

An adept fighter that chooses to follow the way of the fighter to the very end. Due to having more advanced knowledge of being a fighter they gain more strength and versatility.


Stats Bonus:

+3 Strength +3 Durability

+2 Skill points per level


Warrior Abilities:

Automatic +1 to all Learned Ability


Warriors Skills:

Warriors Sense : A passive ability that uses the warriors honed instinct to break the enemies defense

Warriors Pride : A passive ability that empowers the next hit

Tenacious Lad : A passive ability that increases resistance to ailments

Warriors Bash : Hits an enemy with a blunt force and may inflict stun

Warring Heart : momentarilty exchange some durability to strength


===================Edit

Duelist

A swordsman with such passion towards the sword is very highly sought after. They are unparalleled in single person combat.


Stats Bonus:

+3 Strength +3 Agility

+2 Skill points per level


Duelist Abilities:

Automatic +1 to all Learned Ability


Duelists Skills:

Duelists sense : A passive ability that enables the user to dodge some blows

Duelists Stance : A stance that enables the user to use sword skills with minimal req and inc power

Duelists taunt : A sword technique that forces an enemy to target you or suffers an attack opening

Duelists parry : A sword technique that quickly parries the next disabling skill to the user

Duelists hand : A sword tech that deals 5 successive blows to the enemy req lvl5 blitz and quick strike


===================Edit

Ranger

A dedicated archer becomes acute towards the slightest movement. They are even able to see through gaps in the obstacles making them versatile in any battlefield


Stats Bonus:

+3 Agility +3 Wisdom

+2 Skill points per level


Ranger Abilities:

Automatic +1 to all Learned Ability


Ranger Skills:

Rangers sense : A passive ability that enables the enemy to track a target

Rangers Sight : Inc. the range of sight of the user

Arrow Shower : Strikes into the air and raining down into a target area. usable to bows

Cross Rotation : Attacks all enemies around the user with a crossbow

Bullet Time : Attacks all enemies in front of the user with a fire arm


===================Edit

Raider

A notorious rogue is usually reffered as a master thief but due to most halflings leaning on being rogues and not really stealing stuff they were renamed raiders.


Stats Bonus:

+3 Agility +3 Luck

+2 Skill points per level


Raider Abilities:

Automatic +1 to all Learned Ability


Raider Skills:

Raiders sense : A passive ability that enables the user to feel the presence of treasures

Deft Hand : A passive ability that enables sleight of hands

Raiders luck : Increased chance of hitting a critical hit

Lost Lamb : A poisonous skill that causes one to lose sense of direction


===================Edit

Acolytes

Clerics that have been enlightened with the positive and negative effects of holy magic has become acolytes. Believing that every magic has 2 sides of the same coin they are able to understand more


Stats Bonus:

+3 Wisdom +3 Stamina

+3 Skill points per level


Cleric Abilities:

Automatic +1 to all Learned Ability


Acolyte Skills:

Acolytes sense : A passive ability that lowers casting time of the user

Acolytes Wisdom : A passive ability that lowers the mana cost of the users spells

Conservation : A spell that reduces the mana costs of a targets skills and spells

Vigilance : A spell that increases a targets senses

Velocity : A spell that increases a targets speed

Wall : A spell that erects a wall, it can be controlled and used to protect or hinder

Compliant : A spell that decreases a targets sense, can also be used to make a target compliant

Sloth : A spell that decreases a targets speed


==================Edit

Magician

Mages are known to be followers of Magic and due to their dedication it is incredibly rare for a mage to learn a different class. Mages are officially called Magicians when they had reached a certain level


Stats Bonus:

+3 Wisdom +3 Intelligence

+3 Skill points per level


Magician Abilities

Automatic +1 to all Learned Ability


Magician Free Skills:

Only 1 available level

Choose 3


Telepathy : A spell that creates a link with target allies. changed daily and max of 4

Set Teleport : A spell that enables the user to jump to a target town. 1x a day

Scan : A spell that scans an area for anything. 2x a day. req both scan enemy and item

Familiar : A spell that creates a familiar to accompany you. Only one at a time

Hidden Spell : A spell that hides an object or target from sight. 1x a day


Magician SKills:

Magic Mastery : Inc. cap in using magic req.2 max mastery from fire, water, wind, earth and void

Melded Mastery : Inc. cap of the two primary element of the user

Mage sense : A passive ability that strengthens ones magic damage

Ice Blast : Melded Magic that creates a blast of Ice

Lightning Rod : Melded Magic that creates a rod made of lightning that drops in an area

Mudslide : Melded Magic that creates mud under the enemy

Lava Rock : Melded Magic that shoots a rock made of lava

Dark Nebula : Melded Magic that roots down an enemy like gravity


==================Edit

Special Lv30:


Warrior Berserker

Fighter + Swordsman   Protector

Fighter + Archer   Cavalier

Fighter + Rogue   Blacksmith

Fighter + Cleric   Monk

Fighter + Mage Magic Warrior


Swordsman + Fighter Barbarian > M has inc Stats

Duelist Samurai

Swordsman + Archer Ronin

Swordsman + Rogue Warden

Swordsman + Cleric Knight

Swordsman + Mage Magic Swordsman


Archer + Fighter Amazon > F has inc Stats

Archer + Swordsman Acrobat

Ranger Sniper

Archer + Rogue Hunter

Archer + Cleric Beast Master / Bard

Archer + Mage Arcane Sniper


Rogue + Fighter Martial Artist

Rogue + Swordsman Pirate

Rogue + Archer Infiltrator

Raider Assasin

Rogue + Cleric Poison Master

Rogue + Mage Ninja


Cleric + Fighter Oracle

Cleric + Swordsman Paladin

Cleric + Archer Alchemist

Cleric + Rogue Necromancer

Acolyte Exorcist

Cleric + Mage Summoner


Mage: Fire + Water   Sage

Mage: Fire + Wind   Pyromancer

Mage: Fire + Earth   Volcanic Mage

Mage: Fire + Void   Warlock/Witch

Mage: Water + Wind   Cryomancer

Mage: Water + Earth Terraformist

Mage: Water + Void   Sorceress/rer

Mage: Wind + Earth   Metallurgist

Mage: Wind + Void   Enchantress

Mage: Earth + Void   Druid

Strength : Decides your physical power and carrying strength

Agility : Decides your ranged power or dexterity and speed or litheness

Durability : Decides your tankiness and resistance to ailments

Stamina : Decides your HP and MP, how long and how much you can do tasks 

Wisdom : Decides your casting time and Cooldown of spells and skills. Also quick witted

Intelligence : Decides your Magical Prowess and your ability to create systematic plans

Charisma : Decides your likeability and leadershio skills. Also any form of barter

Luck : Decides your drop rates of items and also your chances of hitting a critical


Race Bonus: Edit

Human Bonus Edit

Ronin: +5 Luck +5 Hag Alignment

Duelist: +3 Agility +3 Huntress Alignment

Samurai: +5 Strength +5 Huntress Alignment

Knight: +5 Charisma +5 Mother Alignment

Paladin: +5 Wisdom +5 Maiden Alignment


Elven Bonus Edit

–5 to Durability –3 to Stamina –2 to Strength

+3 to Agility +3 to Luck +3 to Intelligence


Archer: +3 Agility

Mage: +3 Intelligence

Ranger: +3 Agility +3 Maiden Alignment

Sniper: +5 Agility +5 Maiden Alignment

Hunter: +5 Luck +5 Huntress Alignment

Enchantress: +5 Charisma +5 Hag Alignment

Sorceress: +5 Intelligence +5 Mother Alignment


Halfling Bonus Edit

–5 to Strength –5 to Durability

+3 to Agility +3 to Luck +3 to Wisdom


Rogue: +3 Luck

Cleric: +3 Wisdom

Raider: +3 Luck +3 Huntress Alignment

Assasin: +5 Luck +5 Huntress Alignment

Infiltrator: +5 Agility +5 Hag Alignment

Acolyte: +3 Wisdom +3 Mother Alignment 

Exorcist: +5 Wisdom +5 Mother Alignment

Summoner: +5 Intelligence +5 Maiden Alignment


Beastman Bonus Edit

–5 to Intelligence –5 to Wisdom

+3 to Strength +3 to Durability +3 to Stamina


Fighter: +3 Strength

Swordsman: +3 Agility

Warrior: +3 Strength +3 Huntress Alignment

Berserker: +5 Strength +5 Huntress Alignment

Barbarian: +5 Durability +5 Mother Alignment

Martial Artist: +5 Agility +5 Hag Alignment

Beast Master: +5 Charm +5 Maiden Alignment

Druid: +5 Wisdom +5 Hag Alignment


Class Bonus: Edit

Primary Classes LV 1 Edit

Fighter

Stat Bonus:

+2 Strength +2 Durability

+1 Skill point per level


Swordsman

Stat Bonus:

+2 Stamina +2 Charisma

+1 Skill point per level


Archer

Stat Bonus:

+2 Agility +2 Luck

+1 Skill point per level


Rogue

Stat Bonus:

+2 Wisdom +2 Luck

+1 Skill point per level


Cleric

Stat Bonus:

+2 Wisdom +2 Stamina

+2 Skill points per level


Mage

Stat Bonus

+2 Intelligence +2 Charisma

+2 Skill Points per level

Edit

Secondary Classes LV 15 Edit

Hybrid

Stats Bonus:

Class Dependent

+2 Skill points per level


Warrior

Stats Bonus:

+3 Strength +3 Durability

+2 Skill points per level


Duelist

Stats Bonus:

+3 Strength +3 Agility

+2 Skill points per level


Ranger

Stats Bonus:

+3 Agility +3 Wisdom

+2 Skill points per level


Raider

Stats Bonus:

+3 Agility +3 Luck

+2 Skill points per level


Acolytes

Stats Bonus:

+3 Wisdom +3 Stamina

+3 Skill points per level


Magician

Stats Bonus:

+3 Wisdom +3 Intelligence

+3 Skill points per level

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.